Uranium Downtime, Sraz's server crashed (I think), or maybe he's fixing some stuff, either way i wont turn it on w/o letting him know, cause i there are infact errors, i dont want them to grow. Please bare with us while we wait for sraz to resolve-
I dont make a promise that it will all be on Minecraft, 'cause like i did for sraz, joey, japp and tick i might buy you guys steam games so you can atleast reward yourself for working too hard for the server.
I was thinking of something for all staff to enjoy, Since i know sometimes being staff takes the fun away from the server, well.. not from here, from this point on every thursday (My day-off) I would host staff-only events tat hopefully can be fun.
We are going to hold a new event, TheYoutuber event! Why does that involve me you ask? Well, you get a chance to help yourself in the Server(s) and help the server itself!
All you have to do is make a youtube video featuring the followings >3-10Minute Video >Showcases the best parts of the server (Wars, Kits, PVP and the Builds) >A good and catchy SFX/BGM >The Server's IP >Server's Name
>No chat typing on videos. (I dont want people saying "Hey guys this server is scworks" on chat)
(Can be any type of video Montages, Timelapses, Showcase or a Review)
Recently it has become known that all of Minecraft Multiplayer has been very flakey, while some users are reporting flawless connections with no downtime tens of thousands of other users are having trouble connecting to their favorite servers and tons of users had their Minecraft clients crash right before their eyes while playing!
We have a unique perspective over the entire situtation, we've been working with several large networks, including Hypixel and TitanMC, the Spigot community, and we've beein in touch with our friends at Mojang to confirm our findings. We're still looking for more information: if you have any, be sure to Tweet us!
So... what's the cause of all this?
Firstly the root cause, Spigot. It was identified today at 4:08 PM EST that Spigot had a critical time handling bug that caused the current server tick count for ALL Minecraft servers running Spigot (this includes MCPC+) to crash, but not only did the servers themselves crash, all connected clients did due to the invalid data being sent by the server!
Seconds after this occurred the Minecraft login and session servers went wild handling the load from tens of thousands of users disconnecting and attempting log in again, this influx of users caused Mojang's session and login servers to flicker and go down for a period of about a minute and thirty seconds resulting in the wide-spread belief that this was caused originally by Minecraft's login servers going down.
From our findings it appears that only certain versions of Spigot are being affected, as we've had several reports from users that are seemingly skipping by without any downtime from the failure. We're still gathering more information on the current state of the issue, and we'll update this post as we receive it.
This build is not correcting the issue for us, personally, at this time, however many users have reported success with it. We will patch the latest version to our control panel as soon as we can confirm it is stable and working. -Quote from MCPH
Having that said it's not only our servers but all the servers around the world that are running on SPIGOT are crashing.